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rtgmaster_user.readme
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1999-11-06
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Short: Rtgmaster User Archive
Author: MagicSN@Birdland.es.bawue.de
Uploader: MagicSN@Birdland.es.bawue.de
Type: gfx/board
This is part of the new rtgmaster release V40.0. rtgmaster is a library system to make
GFX Board Compatible Game Coding easy. It supports :
- Direct Access to the Video RAM
- With some effort the code even runs on ECS/AGA (through c2p)
- Supports nearly all WB Emulations (Does not support Retina WB Emulation...),
including Support for CyberGraphX and Picasso96
- Alternatively to Direct Video RAM Access on a Screen (Fast) it also
supports writing to a Workbench Window (Slower, though...)
- PowerPC, using the WarpUP System from H&P. It also runs on
plain 68k Systems, though (Fat Binary)
- And much more
This part of the archive is for the user. It contains Binaries and Demos.
Note: If you use MCP, i recommend using at least Version MCP131B8. Earlier
versions might use up too much ramlib stack. According to a user, this was
fixed with Version MCP131B8. So i recommend at least this version. If problems
still appear, i recommend installing MCPramlibpatch. This might also apply
to MCP-Clones like MCX.
The other rtgmaster archive is rtgmaster_dev.lha. The Developper Archive contains
Autodocs and Includes for the library itself, this is the User Archive with only
Binaries.
V21 changes:
- Important rtgCGX.library bugfix for 15/16/24 Bit Screens (there is not yet
a program using rtgmaster in Truecolor mode, though, most games are these
days still 8 Bit, if not to say all)
- Workaround for CyberGraphX V41 R55 Bug concerning WaitBOVP. Doublebuffering
will now work with the buggy CyberGraphX Version again. (Bugreport already
sent).
- Installer script finally fixed.
V22 changes:
- rtgCGX.library some minor updates
New in second V22 version (sorry :) ) :
- Problems with CopyRtgPixelArray call and Cybervision64 Board should now
finally be fixed (so Tiny3D should now work on the CV64 also)
V23 changes:
- Problems with rtgmaster and MCP and similar tools finally solved
(please delete libs:rtg/rtgPICA.library, for this sublibrary it is not
yet solved... delete it even if you do not have a Picasso II... the
rtgmaster installer now does not install rtgPICA.library automatically,
you have to install it manually, if you still use the original Picasso II
WB Emulation, and not CyberGraphX/P96 for Picasso II)
- Some minor bugs in rtgAMI.library fixed
- Speedup of Doublebuffering in rtgAMI.library of 2000% (only, if you use OS3.0/3.1)
- Fixed Bug in Screenmoderequester (crash when a Screenmode was chosen using the
Keyboard)
- Default c2p directory now always is libs:rtgc2p
- There probably will be a new version with faster/better ECS/AGA Support soon...
V26 changes:
- Fixed Buggy Init code that caused rtgmaster to crash on about 5% of Amigas
(not on mine, because of that, the bug was unnoticed for a long time)
- Added rtgP96.library which contains Doublebuffering for Picasso96.
- Fixed "Double PAL Screenmode Bug"
- Lots of internal stuff interesting for programmers only
V27 changes:
- Now runs again on AGA-only systems (sorry for this bug :( Fixed it)
- Added info for people still having problems on AGA-only systems to
the docs (some people have incorrect startup-sequences)
- Added announcement for PPC rtgmaster version
V32 changes:
- Added PowerPC Support (optional)
- Added Workbench Window + Public Screen Window Support
- Added Softsprite Functions from Rady Marusa (thanks, Rady :) )
- Added MOUSEMOVE Support
- This release runs on both PPC Systems and on Systems without PPC :)
- Added new very fast c2p
V34 changes:
- Fixed PPCGetRtgMsg and PPCReplyRtgMsg
V35 changes:
- Workbench Window Mode: Added Support for programs that change their
Palette while the game is running (up to now this only worked correctly
on a Screen)
- Workbench Window Mode: Optimized Color-Conversion function much, especially
for PPC (thanks to Sam Jordan for the hint to use PPC ASM for this, and
also thanks for the example sources he provided to me), but also for 68k.
The Colors should also look more correct now
- Some programs cannot run on a WB Window, as they change their colors TOO
OFTEN for Color-Conversion to handle it. Rtgmaster contains now a special
mode that enables the program to change the Workbench Palette (and reset
it to the normal colors after Quit), if the "normal" method fails. Of course
the normal method should be used if possible. That this "change of WB Colors"
might be needed for some programs (Crystal3D...) is not the fault of rtgmaster,
it is the fault of the Workbench Screen, that has a limit of how fast Colorchanges
are allowed on the Workbench (Colorcycling for example will NOT work on
Workbench Screen)
- rtg_BusSystem now also recognizes AteoBus (Pixel64) and PCI (Inferno)
- CV/3D is now correctly reognized as "Zorro 3" (was recognized as "Zorro 2"
before), if present in a Zorro 3 System
- Some small fixes and stuff
V37 changes:
- mainly bugfixes
- to people who have still problems with ramlib i recommend using the MCPramlibPatch
(a utility for your startup-sequence which raises the ramlib stack to 8 KB).
can't check, if it helps, as no ramlib stack problems whatsoever appear on
my system. ramlib stack problems also disappear on a PPC System, if WarpUP
V14 is installed... it also does something that you have more ramlib stack
available.
V38 changes:
- bugfixes (rtgCGX.library Bugfix and RtgSetFont Bugfix)
- added vbcc-WarpOS Support to developper package
V40 changes:
- added RtgScreenToFront function for handling several RtgScreens at the same time
- added RtgConvert function to convert RGB 24 Bit input to any 15-24 Bit format
(both 68k and PPC)
- Bugfix: CopyRtgPixelArray in rtgP96.library (the "Abuse problem")
- Bugfix: Mousemove problem for rtgCGX.library